YOU LEFT ME. : A Game Made By A Prodigy
- Esther Joseph
- Dec 3, 2018
- 3 min read

How beautiful and charming. I was so suprised by the sheer talent poured into this piece within such a short amount of time. For such a creative piece, it truly inspires the many including myself to challenge myself to such heights and speed like Angela He.
You Left Me is a narrative game where players have awoken in a different world and given choices in how they would like to try to escape it. Featuring eye-catching art and a mysterious story (with just a dash of humor), You Left Me is bound to stick with players for a while. Rather, don't you just hate the feeling when you've forgotten something and you can't quite place it? Imagine coupling that annoying feeling with a complete sense of loss when you wake up somewhere unfamiliar. Maybe you'd seek help from nearby companions - like a moon that tells dad jokes. Maybe you'd just sit and do nothing. All these choices are there to make in your quest to remember something that will hopefully save you from this surreal dimension. There are five endings to unlock in this artistic adventure, experiencing the cryptic world from many different angles. Just point and snap, the action is completed. Tap on various items you see on the screen to associate with them, which will incite exchange content to show up in white at the base of the screen, or now and again a menu of alternatives on the right-hand side. You will see a substantial white speck when you float over something that you can interface with.
On the off chance that specific choices are not accessible - for the most part due to not having opened them through different triggers in the amusement - they will be turned gray out, alongside a portion of the characters being deliberately absent and contorted. A few ways won't be accessible straight away and will require various playthroughs to open. In the settings, you can change the volume for audio effects and music, and additionally message speed and visual quality. You can likewise erase every one of the information on the off chance that you need to begin the experience with a totally crisp feeling of experience.
Eventually I arrived at the good ending ( I believe for now). I wasn't aware of the meaning behind the name of the game until I reached at the climax. The pain of grief can pull someone apart, lose all sense of feeling and even the means to keep on living. Sometimes, grief can turn people into monsters or even those losing all hope. I clicked on the options to keep on going in the game, wanting to understand the reasons why this was all happening and didn't want the protagonist to give up on themselves. We all know what it's like to live in grief and more so when you lose the taste of makes life so good to live in the first place. Even if there are constant reminders of things we see in life of that person we lost, we have to deconstruct that symbolism and reinvent it into something new and meaningful.
I think when I was playing games, these kinds of stories that bring the player to interact and immerse bring such a fruitful message to carry on in their hearts. For a message like this, I really have to give my applause for such a strong heart.








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