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The Last Guardian : A World Abandoned

  • Esther Joseph
  • Oct 22, 2018
  • 2 min read

I find myself waking up below the labybrinths of ancient structures of fallen civilizations, slowly arising from the musty depths with an enormous winged creature with electric-blue horns and dewy pitch nose. The camaderie with the creature, of whom I play as the boy protagonist and dubbing my fellow beast as Trico, began to help in my journey in understanding the vast world slowly crumbling beneath my feet. A spectacular game, I could only imagine how the mechanics of the game goes as making sure that the boy doesn't fall off and die, or be killed by animated terra-cotta soldiers with blue flames, or walking across precarious beams or ladders or stairs as such.

My companion Trico was the most endearing character in the game, as it seeks to protect you and let you ride him to fly across the fragile archeitectural structures. You can also use items to help Trico out such as destroying mystical glass mozaic eyes, a reflective plate you found in an illuminating cave, and more. One of the greatest heartstopping moments is how the game emphazises the perception of heights, and how such a simple mechanic was able to test my sense of percision and adrenaline rush in making sure of the boy's safety. With such dangerous structures and a precious friendship bonded between the beast and the boy, it was no wonder I fell in love with the world so much.

Also, the graphics were incredibly fantastic in enhancing the experience for the player, with the vast amount of detail in the dungeon-like corridors, barrels filled with glowing blue liquid for Trico, and the plants seeping through the dead structures as well. For a game like The Last Guardian, it was no wonder that I

 
 
 

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