Tiny Tower : A Tiny Business Empire
- Esther Joseph
- Oct 9, 2018
- 2 min read

Managing the economy means a lot of things --- organizaing microeconomics is one of them. At the time I had played this game, this was back when I still had the first IPhone model with the game appearing in the Apple App store, where found myself with a tiny game on a now tiny phone by today's standards, overloading with a vast managment of several dozens of levels building, several hundreds of guests and workers, and several thousand tasks to update everyday. I spent my time riding the bus along the way to school in the mornings to keep track of my little greater-than-usual monopoly on the tower that was once three levels to close to a hundred, (or greater if you were that greatly obsessed.).
The number of activities included keeping track of customer satisfaction, arranging workers to their dream jobs, pullling in guests to an elevator occasionally upgraded, and pouring in more money to the next goal of constructing the next level and repeat the entire process. I appreciated the pixel graphics placed in the game, down to the memorable text that sends waves of nostaglia now looking at images of what the game was like. Unfortunately I switched to the dark side known as the Android, separating me from my first phone as a result. With game mechanics to multitask activities and manage a growing tiny economy built by my own tower, it's no wonder it was worth the craze back when Angry Birds, Fruit Ninja, and Candy Crush were first popular( thankfully, they didn't need to make a movie adaption of it like the others).
The times I was frustrated or rather overwhelmed, was the sheer plethora of tasks suddenly alerting my attention to keep track of the tower, where I had to spent time to deal with them like reading my university emails. However, at times I was incredibly happy to focus on certain levels that happened to be my favorite, where I get to operate the tasks of the levels. For example, there is a tea room level where I get to assign the workers to make tea for the guests in the sweet pixelated level that some of the sprites settled within. At times, Tiny Tower can feel fun when you get to pour in all the cash you have been waiting eons for to build the floor that's constructed at random, to view the various new tasks that the level will provide next. For a game like Tiny Tower, I appreciate tiny problems but never when it can accumulate in an conglomerate business empire, which suprises me of how I was able to keep track of it back then. But nonetheless, I appreciate the amount of time it gave me when the millenial age was just happening at the time.









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