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Game D.O.A

  • Esther Joseph
  • Sep 24, 2018
  • 2 min read

I couldn't help but wonder why this particular game just happened to be incredibly difficult. You play a drunk father who needs to return to his wife and kids back home but the problem is that you have taken so many drinks, that you have basically became inebriated. On the side of the screen is a bar to show how much distance you can travel while drunk, creating glitchy graphic display to show your blurry vision and your player's low-poly avatar clumsily trekking across the midnight alleyway. In order to play, I have to keep pressing the keys on my laptop to guide my drunk fellow, where if he falls for a slightest reason, you lose the game.

Overtime, I found myself respawning multiple times. On some of these occasions, I realized that if you don't put any sort of commands on your player's movements, the drunk dad falls over automatically. This creates a very difficult gameplay, where if the drunk dad collides with other objects in the alleyway, they too can also topple the poor father to fall on the late-night asphalt. However, even as you give directions for the drunk dad, the controls respond with incredibly loose output, like pushing a piece of paper standing upright without having it to fall over. With controls so incredibly difficult to play with in the game, there was no telling if I was going to make a much farther distance than someone playing Flappy Bird.

One of the key things that the developers missed out on is that they could have taken the chance to expand the story, other than to have such a flat idea of you returning back to your home while drunk. Perhaps you can interact with characters from the bar, or find out you kids are staying up late in the streets, giving yourself further objectives to get your life together while in a drunken state. Other items that they could have added is a health bar to show how drunk you are, a varying levels to increase the variety in the gameplay, or better controls to show that you're still drunk at the same time. Furthermore, you can try to hold on to objects to prevent your fall. Or, you can try to get yourself with a screen reminding you to return back to your family, propping yourself up in determination but still drunk nonetheless.

If the developers of the game take these things into account, it can create a much better gameplay, adding hilarious situations, and better control to simulate the late-night drunk experience as well.

 
 
 

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